NERD
Roundhill Video Games ETF
Listed Funds Trust
ETF
Expense ratio1
0.50%
Net assets2
$15.45M
Holdings2
44
Category
International Equity
2025 return3
22.50%

Investment objective & strategy

As of April 25, 2025 · prospectus

Objective. The Roundhill Video Games ETF (Video Games ETF or the Fund) seeks to track the total return performance, before fees and expenses, of the Nasdaq CTA Global Video Games Software Index TM (the Index).

Strategy. The Fund seeks to track the total return performance, before fees and expenses, of the Index. Nasdaq CTA Global Video Games Software Index TM The Index, which was developed and is maintained by both Nasdaq and the Consumer Technology Association (the CTA), is a modified theme-adjusted free float market capitalization index designed to track the performance of the common stock (or corresponding depositary receipts) of exchange-listed companies engaged in video game publishing and/or video game development (the Video Games Industry). The companies are selected for inclusion in the Index based on a classification scheme developed by the CTA. Specifically, the companies are selected for inclusion in the Index based on (1) their classification within the Developer/Publisher Sector developed by the … The Fund seeks to track the total return performance, before fees and expenses, of the Index. Nasdaq CTA Global Video Games Software Index TM The Index, which was developed and is maintained by both Nasdaq and the Consumer Technology Association (the CTA), is a modified theme-adjusted free float market capitalization index designed to track the performance of the common stock (or corresponding depositary receipts) of exchange-listed companies engaged in video game publishing and/or video game development (the Video Games Industry). The companies are selected for inclusion in the Index based on a classification scheme developed by the CTA. Specifically, the companies are selected for inclusion in the Index based on (1) their classification within the Developer/Publisher Sector developed by the CTA, which includes companies that design and execute the creation of video games (game developer companies) and companies that finance the development and distribution of video games (game publisher companies), and (2) the fact that they derive at least 50% of their revenue (at least 40% for companies already included in the Index) from such activities. Such companies also must not be classified by the CTA as a Social Casino Gaming company. The Index generally is expected to consist of more than 25 companies. The number of constituents may change depending on the number of companies available for investment that meet the Index criteria. To be eligible for inclusion in the Index, a company must have a market capitalization of at least $500 million ($300 million at the time of reconstitution for companies already included in the Index) and a three-month average daily traded value of at least $1 million ($500,000 at the time of reconstitution for companies already included in the Index). In addition, at least 20% of a companys total shares outstanding must be publicly available for trading. Companies domiciled in Russia or China currently are not eligible for inclusion in the Index. Once a company is determined to be eligible for inclusion in the Index, a theme-weighted free float market value is calculated for the company by multiplying the companys market capitalization by its level of free float and the percentage of its revenue from the Video Games Industry. This value is then divided by the aggregate theme-adjusted free float market value for all Index components to arrive at the companys initial weight in the Index. Each companys initial weight may be further adjusted to ensure that companies with a weight greater than 5% do not have an aggregate weight greater than 40% of the Index and that no company with a lesser theme-adjusted free float market value has an Index weight greater than a company with a greater theme-adjusted free float market value. The Index is reconstituted semi-annually in March and September of each year, with extraordinary additions made monthly in all other months. Extraordinary additions will be made only for companies that meet the criteria described above, as well as five additional eligibility criteria, including that the company commenced trading on or after the most recent monthly addition and prior to the current monthly addition and has a market capitalization higher than 80% of the existing Index components as of the monthly addition date. The Index is rebalanced quarterly in March, June, September and December, and during any month when an extraordinary addition is made. Component changes resulting from reconstitutions or rebalances become effective at the market open on the trading day following the second Friday in each review month or any month when an extraordinary addition is made. The Funds Investment Strategy The Fund invests, under normal circumstances, at least 80% of its net assets (plus borrowings for investment purposes) in companies that are economically tied to the Video Games Industry. For purposes of the foregoing policy, a company is considered economically tied to the Video Games Industry if it earns a significant amount of its revenue from video games and is classified by the CTA as a company within the Developer/Publisher Sector. The Fund will generally use a replication strategy to achieve its investment objective, meaning the Fund generally will invest in all of the component securities of the Index in approximately the same proportions as in the Index. However, the Fund may use a representative sampling strategy, meaning it may invest in a sample of the securities in the Index whose risk, return, and other characteristics closely resemble the risk, return, and other characteristics of the Index as a whole, when Exchange Traded Concepts, LLC (the Sub-Adviser), the Funds sub-adviser, believes it is in the best interests of the Fund ( e.g. , when replicating the Index involves practical difficulties or substantial costs, an Index constituent becomes temporarily illiquid, unavailable, or less liquid, or as a result of legal restrictions or limitations that apply to the Fund but not to the Index). The Fund generally may invest up to 20% of its total assets (exclusive of any collateral held from securities lending) in securities or other investments not included in the Index, but which the Sub-Adviser believes will help the Fund track the Index. For example, the Fund may invest in securities that are not components of the Index to reflect various corporate actions and other changes to the Index (such as reconstitutions, additions, and deletions). To the extent the Index concentrates ( i.e. , holds more than 25% of its total assets) in the securities of a particular industry or group of related industries, the Fund will concentrate its investments to approximately the same extent as the Index. As of March 31, 2025, the Index was concentrated in securities issued by companies in the Entertainment Industry, a separate industry within the Communication Services Sector. The industries in which the underlying Index components, and thus the Funds investments, may be concentrated may vary as the composition of the Index changes over time. The Fund is classified as a non-diversified investment company under the Investment Company Act of 1940 (the 1940 Act).

Top holdings

As of March 31, 2026 · N-PORT
SecurityTickerValue% of fund
NetEase Inc. SPON ADS EACH REP 25 ORD SH NTES US $1.61M 10.41%
NINTENDO CO LTD $1.59M 10.31%
ELECTRONIC ARTS INC $1.33M 8.62%
ROBLOX CORP - A $1.15M 7.42%
TAKE-TWO INTERACTV SOFTWR INC $1.08M 7.00%
KONAMI GROUP COR $692.75K 4.48%
NEXON CO LTD $642.54K 4.16%
BANDAI NAMCO HOLDINGS INC $639.27K 4.14%
CAPCOM CO LTD $524.01K 3.39%
UNITY SOFTWARE INC $505.56K 3.27%
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Allocation by sector

As of March 31, 2026 · N-PORT
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Portfolio moves

Dec 31, 2025 → Mar 31, 2026
Opened
3
Exited
0
Increased
7
Decreased
34
Unchanged
0

How many positions this fund opened, exited, grew, trimmed, or left unchanged between its two most recent N-PORT snapshots — net changes between point-in-time reports, not a trade log.

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Advisers

As of December 31, 2025 · N-CEN
FirmRole
Exchange Traded Concepts, LLC Sub-adviser
Roundhill Financial Inc Adviser

Footnotes

  1. Expense ratio as of April 25, 2025, from the fund's prospectus.
  2. Net assets and holdings count as of March 31, 2026, from the fund's N-PORT filing.
  3. Total return for calendar year 2025, before tax and after fund expenses. Computed by compounding the twelve monthly total returns the fund reported in its SEC N-PORT filings for 2025 (the latest prospectus does not yet chart this year).

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